Website powered by

IGI: Origins

Working alongside some incredibly talented and hard-working individuals at Antimatter Games, I was part of the Environment Art Team working on IGI: Origins. I contributed to props, textures & materials, set dressing, level architecture, and lighting.

Here are some links to the other really talented members art team that I had the privilege to work alongside on this game, whose work you can also see in this post.

Environment and Tech Art gang:
https://www.artstation.com/louis-j-sullivan
https://www.artstation.com/markashbourne
https://www.artstation.com/ctgamesart
https://www.artstation.com/ascenicoverlook
https://www.artstation.com/chriscopeland3d
https://www.artstation.com/lucypoole
https://www.artstation.com/onemansail
https://www.artstation.com/danilopaulo

The supremely talented weapons and vehicle artists as follows!
https://www.artstation.com/kamil_xaz_jodelko
https://www.artstation.com/disordermike

The Art Leads / Director behind us all!
https://www.artstation.com/glynnrichards
https://www.artstation.com/staudtagi
https://www.artstation.com/magictorch

I.G.I. Origins | Official Gameplay Reveal Trailer | 4K

Responsible for entire area, including modelling, texturing, and lighting. I did not create the smoke VFX or the hand rail asset.

Responsible for entire area, including modelling, texturing, and lighting. I did not create the smoke VFX or the hand rail asset.

Responsible for fuel pipe gantry assets, set dressing, ground work, and art lighting.

Responsible for fuel pipe gantry assets, set dressing, ground work, and art lighting.

Responsible for most set dressing seen, as well as art lighting and some asset creation. Vegetation, vehicle work (including fuel tankers), and hand rail assets are not made by myself.

Responsible for most set dressing seen, as well as art lighting and some asset creation. Vegetation, vehicle work (including fuel tankers), and hand rail assets are not made by myself.

Responsible for fuel pipe gantries in background and some background / foreground architecture.

Responsible for fuel pipe gantries in background and some background / foreground architecture.

Responsible for upper walkway (right of image), metal mesh material, as well as outsource review and modelling / texturing clean-up on ladder trusses.

Responsible for upper walkway (right of image), metal mesh material, as well as outsource review and modelling / texturing clean-up on ladder trusses.

The World of I.G.I. Origins Teaser

Responsible for jetty kit and bridge.

Responsible for jetty kit and bridge.

Responsible for jetty kit and stairs.

Responsible for jetty kit and stairs.

Responsible for jetty kit and stairs.

Responsible for jetty kit and stairs.

Responsible for house textures and materials.

Responsible for house textures and materials.