Unfortunately there is a tonne of 'IGI: Origins' work from the last two years that I'm really proud of but cannot show off, but I *can* show some of the stuff that was lucky enough to make it into our trailers!
Some different angles and renders of some of my work previously seen in the IGI: Origins Official Gameplay Reveal Trailer. I was responsible for the ground construction, set-dressing, and art-lighting in this area of the level, as well as the fuel pipe gantry kit (not the fuel pipes themselves).
I am unable to show certain angles within the level, due to on-going NDA restrictions, so I have also included some beauty renders of the fuel pipe gantries in my own unreal engine 5 level.
Once again, this was a huge team effort and I encourage you to check out the incredibly talented AMG team that I'm thrilled to have been a part of - much of their work can be seen alongside mine in those in-engine screenshots, making my work look better than it has any right to, I'm sure!
Environment / Tech artists
https://www.artstation.com/louis-j-sullivan
https://www.artstation.com/markashbourne
https://www.artstation.com/ctgamesart
https://www.artstation.com/ascenicoverlook
https://www.artstation.com/chriscopeland3d
https://www.artstation.com/lucypoole
https://www.artstation.com/onemansail
https://www.artstation.com/danilopaulo
Hard-surface artists
https://www.artstation.com/kamil_xaz_jodelko
https://www.artstation.com/disordermike
Concept Artist:
https://www.artstation.com/robertmallinson
Art Leads / Directors
https://www.artstation.com/glynnrichards
https://www.artstation.com/staudtagi
https://www.artstation.com/magictorch